2 Attack Bar Recovery +5% + Lv. Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. 5 Damage +10%Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has dark attribute. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. (Reusable in 3 turns). Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. I've been using him to one shot any wind or water monster in the game ever since. Maybe there's a different value that is correct. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. Some skills include a bonus to crit rate, which may apply only to that attack. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. 26= 1582. Attacks an enemy and looks for its weakness. Increases the critical rate for 2 turns and counterattacks when attacked. It will matter to a point of 1-5% of the total. There are 5 elements that your monsters can belong to. 2 Damage +5% + Lv. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. I built my Wind Dryad Violent/Focus. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. 4 Damage +10% + Lv. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. attack, crit dmg, attack or you can try speed, crit dmg, attack. He's the second natural five fire element monster that players can fuse after Xiong Fei. dmg. The damage increases by 20% for each harmful effect on the enemy. RUNES. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4275 Max: 7260. 5 Cooltime Turn -1Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. 2 Damage +10%. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Then, make skill 4 into something. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. In addition, recovers HP by 30% of the inflicted damage. Removes the harmful effects casted on yourself and counterattacks for 2 turns when attacked. The way a Leo vs. Multiplier: 4. Here's my explanation. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. 5 Cooldown Turn -1 As one can see, the base damage of a skill is a function of a monster's total stat and the multiplier for the given skill. 3 Damage +10% + Lv. Attacks the enemy with an ally at the same time with [Cross Attack]. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Subreddit for mobile game Summoners War: Sky Arena. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 4 Damage +10% + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. 4 Damage +10% + Lv. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. (Reusable in 4 turns) + Lv. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. (Reusable in 3 turns). That's 1. Shouts out to broly for the account p. At first glance, Crit Damage looks like a sure winner. (Reusable in 5 turns) + Lv. When powered up, the bonus provided by the main property increases, with. (Reusable in 5 turns) + Lv. Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Homunculus Skills. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. (Reusable in 5 turns) + Lv. 2 Damage +10% + Lv. 4 Cooltime Turn -1 + Lv. I am going to build a Ahman but can only get him to 60% crit. . with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). (Reus + Lv. Increase the Attack Power of ally monsters by 33%. 4 Damage +10% + Lv. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. This attack will deal more damage according to your Defense. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Damage +10%. Summoners War: Sky Arena Wiki Monsters Element. ) Increase CRI Rate +30% flat Crit Rate. 3 Harmful Effect Rate + 10% + Lv. + Lv. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 4 Damage +15% + Lv. Praha is a great example for this. 2 Damage +10% + Lv. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. dmg. But if want à picture. Deva’s first skill, Crescent Moon Slash, attacks the enemy. lvl 15 crit dmg slot 4 is 80%. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Crit. 4 Damage +10% + Lv. 0. Runes are special attachment stones which provide bonuses to the stats of Monsters. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. This means that a crit damage rune will probably land a bigger punch than an hp% rune because the added damage essentially comes into calculation after the defense block. Attacks the enemy with an ally at the same time with [Cross Attack]. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. (Reusable in 3 turns). If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. Crit. However, Monsters' max. Always lands a Critical Hit if the enemy's HP is 30% or lower. Throws ninja stars to attack and inflicts Continuous Damage for 1 turn. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. The damage increases according to your Defense and ignores the target's Defense if it is lower than 50% of your. 4 Damage +10% + Lv. Farming. Skill 4 artifacts easy fix suggestion. 4 Damage +5% + Lv. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. 2 Damage +5% + Lv. Does anyone know how it works? I currently have it on my Taor who has 3 skills and a leader skill. . Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Neal – 20% res. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. Veromos, a monster with 35% more base defense and 12% less base HP would benefit even more from the DEF stat than Ramagos. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. 2 Damage +10% + Lv. Shoryuken. The atk% and CD runes give 63% and 80% respectively, making the set bonus worth only half a rune. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". [Seal of Water] is automatically activated if the enemy dies. 2 Damage +5% + Lv. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Speed Crit. (Reusable in 5 turns) + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 4 Harmful Effect Rate +10% + Lv. 5 Damage +10%. 3 Damage +10% + Lv. Farm it in Faimon’s Volcano and Dragon’s Lair. Rate Crit. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Attacks the enemy with razor-sharp claws. 15* {Target MAX HP} x2. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. I do agree Lyn is best off enemy hp though. (Reusable in 4 turns) + Lv. Guild War Defense. . Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. 5 Harmful Effect Rate +10% +. All relevant stats need to be filled in in the spreadsheet. Concentrated Attack . Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. 3 Damage +10% + Lv. Stats. Inflicts great damage by slashing the enemy with the energy of the sword and reduces the enemy's Attack Bar by 50%. Guild War Defense. 6 Harmful Effect Rate +15%. Its so difficult to get Crit Rate and Crit Damage at 100% without slot 4 by just pure subtats. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Rate Crit. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. 3 Damage +10% + Lv. you want more than 60+ crit rate for him to be effective. Max stacks of knowledge is 5. Rate Crit. Increases the Attack Power of ally monsters in the Dungeons by 33%. Reddit Post:. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Fire Monsters ; Water Monsters. 9 sets of Determination runes. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. This attack will deal more damage according to your MAX HP. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. So if the highest dmg one moves first, he'll be buffed for the next teamups. 2 Damage +10% + Lv. The things you need to know when you calculate the damage for Lushen or any other ATK based damage dealer summoners war are: - Critrate is 100%. Rate Crit. I built my Wind Dryad Violent/Focus. 94 = 1746 bonus attack. 3 Damage +10%. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. 3 Damage +10% + Lv. 3 Damage +10% + Lv. Increases the Critical Rate of ally monsters with Wind attribute by 23%. Damage Received by X Element does NOT apply to self-inflicted damage i. 3 Damage +10% + Lv. 2 Damage +10%. The damage increases according to Attack Speed. Damage increases accordingly to your Attack Speed. Lv. + Lv. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Multiplier: 3. 4 Cooltime Turn -1On the other help, an monster this is meant to be a damage dealer should are runes with sub-stats ensure increase Attack, Critical Rate, and Critical Damage. Summoners War: Sky Arena Wiki Monsters Element. 4 Damage +15% + Lv. (Reusable in 4 turns) + Lv. damage% on 4th slot. 3 Harmful Effect Rate +10% + Lv. The [Hidden Aim] pose disables after you attack on your turn. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. As a general rule, players supposed aim for runes with higher. Damage Resistance Accuracy; 99: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1860 Max: 3345. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Automatic Effect] Stats. Attacks the enemy target to inflict damage. Crit. Dark Harg – Kroa. ago. Single target heal and cleanse, some damage on third – better units out there, not recommended. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). According to their response, MULTI CRIT DAMAGE do not stack. Among the Summoners War:. Crit. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. 2 Recovery +5%. 3 Harmful Effect Rate +10% + Lv. (Reusable in 3 turns) + Lv. Damage Resistance Accuracy; 90: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min. (Reusable in 4 turns) + Lv. + Lv. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Each hit has a 30% chance to cast one random effect among weaken the. Inflicts damage to all enemies with a hole that consumes souls and recovers by 50% of the inflicted damage. Of course in theory or is possible and dont forget the 50% base cd. 4 Damage +10% + Lv. Still a work in progress farming a few more efficient Determination sets. Damage Resistance Accuracy; 90: 15%: 50%:. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. + Damage +10%. evantide2 • 8 yr. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. I'll quote what they said. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. Attacks an enemy and decreases its Attack Bar by 10% for each attack. That said, you should be running crit damage in slot 4 if you have decent crit% to. [Seal of Water] is automatically activated if the enemy dies. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. Also, Miles additional damage is based on his speed not attack so. 4 Damage +10% + Lv. Fat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. Defense of the opponent is not taken into account. 3 Damage +10% + Lv. The damage increases according to your MAX HP. Once you have reached the maximum amount of artifacts, if the chest at the end of dungeons contains an artifact, the chest will not appear at all. 3 Damage +10% + Lv. 2 Damage +5% + Lv. 3 Damage +5% + Lv. YDCB recently posted a "how to build a defense" video and his most important tips where: 1 - Have a Lushen counter: A fire tanky unit that can damage him or something that prevents critical hits are good examples. [Mach Punch] will be activated in succession with a 30% chance. (Reusable in 3 turns). But also Pensal (1# ranking) took atk% over crit. 4 Damage +10% +. 1900 days - 1st LD5: • 5 yr. This fact also results in the build being one of the simplest to pull off for almost any player in the game. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. Among the Summoners War:. 3 Damage +5%; Lv. Stat Priority : Crit R%, Crit D%, Atk% Base stats. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Conclusion. This attack receives a 50% Critical Rate bonus. Attacks all enemies 3 times to decrease their Attack Bar by 75% with each attack. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Camilla Skills. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. Getting a violent proc on her can mean getting 2-3 continuous damage debuffs on every enemy. 4 Damage +10%. 8k attack I think with 190 crit damage. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 4 Damage +10% + Lv. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. 6 Cooltime Turn -1Attacks an enemy, dealing damage proportionate to the enemy's MAX HP, and decreases its Attack Speed for 2 turns. Lv. Take a note on her total attack value; Go to Garen Forest normal 1 (these monsters have negligible Def, so the result is "cleaner"), see how much damage she deals to one of the monsters with both 2nd and 3rd skills; Remove one of her att runes, take note on her new attack value and repeat the previous step;And he decreases the enemies attack power for 2 turns with a 100% chance on his first skill (well, 100% before accuracy and resistance) when maxed. 3 Damage + 10% + Lv. bale bj5: 85k eHP, +1700 att, +260% critdmg. Increases the Attack Power of ally monsters in the Arena by 33%. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. PS: Multipliers were datamined but real damage seems. Fire Monsters ; Water Monsters. The damage increases according to Attack Speed. The damage increases according to the Attack Speed. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Let’s see how this work. Increases the Attack Power of ally monsters in the Dungeons by 33%. 3 Damage +10% + Lv. 2 Damage +5% + Lv. The provoke effect is guaranteed if the attack lands as a Critical Hit. Arena Defense. Archer Takes down the enemy from a long range with their extensive attack range. Conclusion. Bombs' stun is resistable. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. 2 Damage +5% + Lv. A blade disc attacks a random enemy, removing 1 beneficial effect. . In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Rate Crit. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. Damage is base (base damage+modifiers)*crit modifier. Archer Takes down the enemy from a long range with their extensive attack range. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 6 Cooltime Turn -1Smokey Skills. ago. I used to run with 2. 5 Cooltime Turn -1How Viable is Crit Resist? Crit Resist is a relatively rare buff that is seldom used. 4 Damage +10% + Lv. I also did some tests and checked that skillups were not included . Rate Crit. 58% crit rate. 3 Damage +10%. Attacks the enemy to stun for 1 turn with a 30% chance. 8*spd)*att. 2 Damage +10% + Lv. I do agree Lyn is best off enemy hp though. Has no cooldown time. So the perfect setup would be an attack artifact with. Attacks the enemy to decrease Defense for 3 turns. (Reusable in 4 turns) + Lv. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. His first skill possesses a multiplier of 430%. 5 (ignoring defense) The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). Vivachel swap atk and hp bar. 3 Cooltime Turn -1 + Lv. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. This implies that she is great to use against Dungeon Bosses . Shoryuken. Off of enemy HP Lyn (light amazon) is probably the best. Exact values vary based on type of Lushen. Damage Resistance Accuracy; 110: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 25: 3: Min: 1995 Max: 3600: Min: 138Total combined will always favor atk, so I don't know how you ended up with more crit damage. Attacks the enemy 3 times with each strike having a 30% chance to decrease the target's Defense for 2 turns. 4 Damage +10% + Lv. 6 Cooltime Turn -1 Attacks all enemies 3 times. RYU Skills. I'm thinking Chasun with attack buff. Depending on the enemy's max HP and Sig's attack, that means that in say. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Among all slots, only. + Damage +10% + Cooltime Turn -1. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. This is not a problem to reach since his second skill gives 30% crit chance extra. 4 Damage + 10% + Lv.